Award-winning creative director and producer for virtual reality
For over a decade, I’ve dedicated my career to exploring the intersection of video games, film, theatre, and tech to craft immersive experiences that give people a reason to give a flying damn and put on those quirky but wonderful headsets and other goofy devices.
I’m nerdly passionate about game feel, story arcs, suspension of disbelief, transporting audiences between worlds, and the magic you can create with real-time particles.
Currently, I’m the Creative Director of a VR game at London’s animation powerhouse Nexus Studios. My journey has taken me from creating immersive experiences for global brands at The Mill in New York, known globally for its VFX mastery, to the trailblazing team at AtlasV in Paris on projects like the award-winning story Gloomy Eyes. At AdventureLab, I combined game design with live performers, innovated at Disney-backed Jaunt, and played a crucial role in catapulting Future Lighthouse from a humble Madrid garage to global recognition—with a triple feature at the inaugural Venice Immersive in 2017.
All this blood, sweat and tears has been recognised in more than 90 festivals worldwide, including Venice, Sundance and Tribeca.